|About this Attraction
Type: Audio-animatronic show
Duration: About 15 minutes
Photography and video not allowed
Child Swap available
time to visit: Before 11am, during parades or in the evening.
Tips & Fun Facts
This attraction contains loud sounds, bright lights, and segments in total darkness. Some young children might find it scary so it might be one to skip if the above are likely to cause problems.
Lilo and Stitch are often found nearby the attraction, so keep your autograph books handy.
The building which houses 'Stitch's Great Escape' has seen many changes down the years. It first opened as 'Flight to the Moon' in 1971 as one of the Magic Kingdom's original attractions. In 1975, it became 'Mission to Mars' and after another imagineer rethink, it re-opened in 1994 as 'ExtraTERRORestrial Alien Encounter'. However, it was thought this version was too intense for kids and so yet another rehab was ordered and Stitch moved in, in the hope the concept would seem less intense.
The figure of Stitch is one of the most advanced Audio-Animatronic figures ever created by Disney Imagineers. Its also the first AA to spit!
The alien language seen throughout the Prisoner Teleport Center was inspired by designs created for the opening scenes of "Lilo & Stitch." Graphic artists with Walt Disney Imagineering turned the designs into a practical alphabet that can be decoded into English.
"Skippy," an alien seen previously in The ExtraTERRORestrial Alien Encounter attraction, returns in a new role in Stitch's Great Escape!
The two "plasma cannons" that track Stitch's DNA were inspired by devices seen in "Lilo & Stitch." Each weighs more than 1,600 pounds.
Walt Disney Feature Animation produced all of the attraction's character animation. Many of the animators who worked on "Lilo & Stitch" partnered with Imagineers for Stitch's Great Escape.
Guests must transfer from ECVs to available wheelchairs to experience the attraction.
40" height restriction.
Guests will be confined by a restraint system that applies pressure to the head and shoulders.
Persons who develop anxiety in dark places or those with neck or shoulder conditions should not experience this attraction. Certain special affects may be too intense for some Guests.
Guests using electronic medical devices that may be affected by electromagnetic fields should not enter this attraction.
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As you wait in the queue, take a close look at the alien "hieroglyphics" on the pole.